Eric Zimmerman designs new forms of play on and off the computer. This includes independent videogames, card and board games, and installations with architect Nathalie Pozzi that have been appeared at the Museum of Modern Art and the Smithsonian American Art Museum
In this interview, Eric tells us more about his work on game design and how and what we can learn from teh process of designing a game.
Episode Links
About the Interviewer
Patrick Felicia (MSc, Phd) is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students in the area of Games Development and Programming. He is the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning.
Patrick Felicia is the author of
4 best-selling books on games development and programming, including the series called “Unity from Zero to Proficiency”.
Through his books, training videos,
conferences and summits, he’s helped thousands of people on their journey to creating their games and learning how to code in the process