LVL1: Using Serious Games to Support Learning

Simon Egenfeldt-Nielsen(PhD, Psychologist) has studied, researched and developed video games for almost 20 years. He has previously been assistant professor at IT-University of Copenhagen, where he researched the educational potential of computer games. Today he is CEO of Serious Games Interactive, where he has over the last 15+ years developed +150 games for organisations like UN, Maersk, Opel, GIZ and EU Commission. He has served on the Digital Game Research Association Board for 3 years, and served as a reviewer for several journals, research projects, students and conferences on game research. He is a founding member of Centre for Video games Research Copenhagen. He is also the author of four books covering the topics video games, education and learning.

In this interview, Simon will tell us more about his background, his work, the current challenges he is facing as a serious game developper, and also some very valuable hints and advices for those interested in designing, developping and using Serious Games.

Episode Links

About the Author

Patrick Felicia (MSc, Phd) is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students in the area of Games Development and Programming. He is the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning.

Patrick Felicia is the author of 4 best-selling books on games development and programming, including the series called “Unity from Zero to Proficiency”.

Through his books, training videos, conferences and summits, he’s helped thousands of people on their journey to creating their games and learning how to code in the process