Clark Aldrich is changing the trajectory of education. ​As a leading analyst he founded Gartner’s e-learning coverage and jump-started the adoption of distributed learning by the world’s largest organizations. His research and projects on game based and simulation based learning launched the gamification segment. He is the author of six books, including Unschooling Rules, which empowered the trend of student-centric micro-schools. Now his work on Short Sims is making educational media relevant for preparing students and employees to take leadership roles in a skills-based economy. Aldrich’s visionary and change-agent status has been codified through awards including numerous “Best of the Years”, a U.S. Patent, being highlighted in “top-of-the-profession” lists and cover stories by industry leading publications, roles on multiple boards, his role as columnists for several magazines, keynotes, and being featured in hundreds of news stories including by New York Times, NPR, CBS, and ABC. He has been called a ‘guru’ by Fortune Magazine and a ‘maverick’ by CNN. He has also lectured at the Army War College, the Naval War College, and FBI’s Quantico. Aldrich recently held Top Secret clearance for his strategic work with the US military. In this interview, Clark tells us more about his motivation to use simulations for teaching, and shares lifelong experiences and insights about how he sees games and simulations can be used for learning, for motivation and for change.

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About the Interviewer

Patrick Felicia (MSc, Phd) is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students in the area of Games Development and Programming. He is the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning. Patrick Felicia is the author of 4 best-selling books on games development and programming, including the series called “Unity from Zero to Proficiency”. Through his books, training videos, conferences and summits, he’s helped thousands of people on their journey to creating their games and learning how to code in the process