Karl M. Kapp, Ed.D., is a professor, scholar, writer, and expert on the convergence of learning, technology and business with a focus on game-thinking, games and gamification for learning. Karl is an award-winning professor at Commonwealth University in Bloomsburg, PA and author or co-author of eight books including ““”The Gamification of Learning and Instruction” and “Play to Learn”. He is a senior researcher on a grant sponsored by the National Institutes of Health (NIH) and has served as Co-Principle Investigator on two National Science Foundation (NSF) grants related to games and simulations.

Karl is founder of the consulting and game development firm, The Wisdom Learning Group, LLC, where he consults internationally with Fortune 500 companies and tech startups. He is co-founder of the digital card game learning company Enterprise Game Stack. He is the creator of the popular YouTube video series “The Unofficial, Unauthorized History of Learning Games” and author of the LinkedIn Newsletter: L&D Easter Eggs. He has been a TEDx speaker, international keynoter, and is author of over a dozen LinkedIn Learning Courses including “The Gamification of Learning and Instruction

In this interview, karl tells us more about his motivation to use gamification as a learning medium.

Episode Links

About the Interviewer

Patrick Felicia (MSc, Phd) is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students in the area of Games Development and Programming. He is the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning. Patrick Felicia is the author of 4 best-selling books on games development and programming, including the series called “Unity from Zero to Proficiency”. Through his books, training videos, conferences and summits, he’s helped thousands of people on their journey to creating their games and learning how to code in the process